When it comes to mentor UX early learners, how to explain profound theories with simple lines?
We began first by summarizing UX Guidelines. Then a UX Sharing lesson where Model Thinking is used for comprehension and abstraction is now given to UX beginners like younger product managers.
How to write a guideline? We should not just list those components as they are and miss necessary explanation or guides.
Here's an example: to select things, the choices could be simple listed or rearranged in an organized way, i.e., in groups to make choosing easier. But in this way layout could be redundant. So cascader could be used to save more space.
Further more, any connections and differences between different components should be also covered. Here's an example: switch and checkboxs could be used in very similar situations. For father-child relations, switch should be used in enabling or disabling selection of a group of choices, while checkboxs should be used for quick selecting a group together.
In this way we sort out a series of components that's useful. For details, I mainly write these aspects: the anatomy of a component, its interaction styles and further explanation.
Quoted by Charles Eames: "Eventually everything connects." I am a firm believer of this and here is what I do:
For example, Illustrator drawing lets me visualize CRUD (Create, Read, Update, Delete) in database successfully. And my knowledge in Process design helps me during complex UX design in another way.
To mentor young product managers / ux designers, explaining profound theories in simple lines is relatively important. Thus Top-Down thinking is used to introduce general ideas and Bottom-Up thinking is used to give specific examples.
For anyone who is interested, here you can check
UX Guideline of Fastgear, UX Methodologies and an ongoing UX Decision Tree